The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Page | Description |
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Introduction to URP | Learn about how URP creates optimized graphics across a range of platforms. |
Requirements and compatibility | Understand the compatibility of URP package versions with different Unity Editor versions, and system requirements. |
What’s new in URP 17 (Unity 6 Preview) | Find out what’s changed in URP 17, and check the documentation for the affected areas. |
Get started | Resources for understanding fundamental concepts and assets in URP, and installing and upgrading. |
Graphics quality settings | Approaches for using a URP Asset or the URP Config package to change the quality settings of a project. |
Add anti-aliasing | To reduce jagged lines, add Fast Approximate Anti-aliasing (FXAA), Subpixel Morphological Anti-aliasing (SMAA), Temporal Anti-aliasing (TAA) or Multisample Anti-aliasing (MSAA). |
Custom rendering and post-processing | Techniques for customizing and extending the rendering process in URP. |
URP reference | Explore the properties and settings in the Universal Render Pipeline to customize rendering. |