Resources for configuring and troubleshooting shadows in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Set the size of shadow atlases | Determine the the maximum resolution of shadows in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
Add screen space shadows | Add a Screen Space Shadows Renderer Feature to calculate shadows from a render textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info See in Glossary instead of shadow cascades. |
Screen space ambient occlusion | Resources for adding a Renderer Feature to darkens creases, holes, intersections and surfaces that are close to each other in real-time. |
Troubleshooting shadows | Solve common issues with shadows in URP, for example self-shadowing. |