Version: Unity 6.1 Alpha (6000.1)
Language : English
View and control a light from its perspective in URP
Configure shadow resolution in the Universal Render Pipeline

Shadows in URP

Resources for configuring and troubleshooting shadows in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

Page Description
Optimize shadow rendering Optimization techniques that help you make shadow rendering faster in your project.
Configure shadow resolution Configure the shadow resolution of the directional light and the additional lights.
Add screen space shadows Add a Screen Space Shadows Renderer Feature to calculate shadows from a render textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary
instead of shadow cascades.
Screen space ambient occlusion Resources for adding a Renderer Feature to darkens creases, holes, intersections and surfaces that are close to each other in real-time.
Visualize shadow cascades Visualize shadow cascades to make configuration easier.
Troubleshooting shadows in URP Techniques for troubleshooting shadow rendering.

Additional resources

  • ShadowsA UI component that adds a simple outline effect to graphic components such as Text or Image. It must be on the same GameObject as the graphic component. More info
    See in Glossary
View and control a light from its perspective in URP
Configure shadow resolution in the Universal Render Pipeline