Version: Unity 6.1 Alpha (6000.1)
Language : English
View and control a light from its perspective in URP
Set the size of shadow atlases in URP

Shadows in URP

Resources for configuring and troubleshooting shadows in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).

Page Description
Set the size of shadow atlases Determine the the maximum resolution of shadows in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.
Add screen space shadows Add a Screen Space Shadows Renderer Feature to calculate shadows from a render textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary
instead of shadow cascades.
Screen space ambient occlusion Resources for adding a Renderer Feature to darkens creases, holes, intersections and surfaces that are close to each other in real-time.
Troubleshooting shadows Solve common issues with shadows in URP, for example self-shadowing.

Additional resources

View and control a light from its perspective in URP
Set the size of shadow atlases in URP