Version: Unity 6.1 Alpha (6000.1)
Language : English
Create looping transitions
Generate 2D visual content

UI Renderer

UI Renderer is a rendering system built directly on top of Unity’s graphics device layer that you can use to generate visual content.

Topic Description
Generate 2D visual content Understand the Mesh API, the Vector API, and the types of graphics that you can create with the Vector API.
Create a pie chart in the Editor and runtime UI Use the Vector API to create a pie chart.
Use Vector API to create a radial progress indicator Use the Vector API to create a radial progress indicator custom control and add the custom control in a runtime UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary
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Use Mesh API to create a radial progress indicator Use the MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
API to create a radial progress indicator custom control and add the custom control in a runtime UI.
Parallel tessellation Perform tessellation in parallel to improve performance and efficiency when you deal with large meshes.

Additional resources

Create looping transitions
Generate 2D visual content