UI Renderer is a rendering system built directly on top of Unity’s graphics device layer that you can use to generate visual content.
Topic | Description |
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Generate 2D visual content | Understand the Mesh API, the Vector API, and the types of graphics that you can create with the Vector API. |
Create a pie chart in the Editor and runtime UI | Use the Vector API to create a pie chart. |
Use Vector API to create a radial progress indicator | Use the Vector API to create a radial progress indicator custom control and add the custom control in a runtime UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary. |
Use Mesh API to create a radial progress indicator | Use the MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary API to create a radial progress indicator custom control and add the custom control in a runtime UI. |
Parallel tessellation | Perform tessellation in parallel to improve performance and efficiency when you deal with large meshes. |