Version: Unity 6.1 Alpha (6000.1)
Language : English
Automatic slicing
Custom outline

Resize polygons

Open the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
Editor
for a polygon and you have the option to change its shape, size, and pivot position.

Polygon shape

Sprite Editor: Polygon resizing - shape
Sprite Editor: Polygon resizing - shape

Enter the number of sides you want the polygon to have in the Sides field and click Change.

Polygon size and pivot

Sprite Editor: Polygon resizing - size and pivot point - click on the polygon to display these options
Sprite Editor: Polygon resizing - size and pivot point - click on the polygon to display these options

Polygon size

To change the polygon’s size, click on the Sprite to display green border lines and the Sprite information box. Click and drag on the green lines to create the border you want, and the values in the Border fields change.

Polygon pivot

To change the polygon’s pivot point (that is the axis point the polygon moves around), click on the image to display the Sprite information box. Click on the Pivot drop down menu and select an option. This displays a blue pivot circle on the polygon; its location depends on the pivot option to you have selected. If you want to change it further, select Custom Pivot and click and drag on the blue pivot circle to position it.

Automatic slicing
Custom outline