Version: Unity 6.1 Alpha (6000.1)
Language : English
Create a variant Sprite Atlas
Sprite Atlas workflow

Scale the textures of a variant Sprite Atlas

A Variant SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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Atlas scales the Textures it gets from its Master Atlas via its Scale property. The resolution of the Variant Atlas’ Texture is the result of the Master Atlas’ Texture multiplied by the Scale factor.

  1. Set the Scale of the Variant Atlas from the range of 0.1 to 1.

  2. Create multiple Variant Atlases with the same Master Atlas and different Scale values to create lower-resolution copies of the Atlas Texture.

    This is useful if you want to create various Variant Atlases for a range of platforms with different hardware limitations.

Create a variant Sprite Atlas
Sprite Atlas workflow