Version: Unity 6.1 Alpha (6000.1)
Language : English
Creating a material from a prebuilt shader
Normal maps

Texture maps

Approaches for adding detail to the surface of a model.

Page Description
Normal mapsA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
See in Glossary
Techniques for adding surface detail such as bumps, grooves, and scratches that catch the light.
Height maps Learn about shifting the areas of the visible surface texture, to achieve a surface-level occlusion effect.
Occlusion maps Learn about providing information about which areas of the model should receive high or low indirect lighting.
Add light emission to a material Make a material appear as a visible source of light in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
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Secondary Maps and Detail Mask Learn about creating sharp detail when a material is viewed up close.
Creating a material from a prebuilt shader
Normal maps