Choose a prebuilt shader in URP
Reducing shader variants in URP
Assign a shader to a material in URP
To select and use a ShaderA program that runs on the GPU. More info
See in Glossary:
- In your Project, create or find the Material you want to use the Shader on. Select the Material. A Material InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window opens.
- Click Shader, and select Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary, then the shader you want to use.
Additional resources
Choose a prebuilt shader in URP
Reducing shader variants in URP