Version: Unity 6.1 Alpha (6000.1)
Language : English
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Introduction to cameras

Cameras

Resources and approaches for using camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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to view and render a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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in Unity.

Page Description
Introduction to cameras Learn about how cameras work, and the difference between perspective and orthographic cameras.
The camera view Resources about the view frustum, and techniques for changing or moving the camera view.
Using multiple cameras Resources and approaches for using more than one camera in a scene.
Changing resolution scale with Dynamic Resolution Techniques for improving performance by rendering at a lower resolution.
Excluding hidden objects with occlusion culling Resources about preventing Unity doing rendering calculations for hidden GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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.
Simulating real-world cameras with Physical Cameras Resources and techniques for using a Physical Camera component, which uses the camera settings as most 3D modeling applications.
Camera output Techniques for outputting depth, depth-normal and motion vector textures from a camera.
Cameras in URP Resources for using cameras in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(URP).
Cameras in the Built-In Render Pipeline Resources for using cameras in the Built-In Render Pipeline.
Troubleshooting cameras Solve common issues with cameras, such as flickering lights and shadows.

Additional resources

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Introduction to cameras