Version: Unity 6.1 Alpha (6000.1)
Language : English
Transparent Parallax Specular
Transparent Cutout Vertex-Lit

Transparent Cutout Shader Family

Note. Unity 5 introduced the Standard Shader which replaces these shadersA program that runs on the GPU. More info
See in Glossary
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The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.

Transparent Cutout Vertex-Lit

shader-TransCutVertexLit
shader-TransCutVertexLit

Assets needed:

  • One Base texture with alpha channel for Transparency Map

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Transparent Cutout Diffuse

shader-TransCutDiffuse
shader-TransCutDiffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map

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Transparent Cutout Specular

shader-TransCutSpecular
shader-TransCutSpecular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

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Transparent Cutout Bumped

shader-TransCutBumpedDiffuse
shader-TransCutBumpedDiffuse

Assets needed:

  • One Base texture with alpha channel for Transparency Map
  • One Normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
    See in Glossary
    normal map, no alpha channel required

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Transparent Cutout Bumped Specular

shader-TransCutBumpedSpecular
shader-TransCutBumpedSpecular

Assets needed:

  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Normal map normal map, no alpha channel required

Note: One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.

» More details

TransparentCutoutFamily

Transparent Parallax Specular
Transparent Cutout Vertex-Lit