Profile the Unity Editor process to understand how the Editor process affects your application in Play mode.
To profile the Editor:
Tip: To reduce the impact that the ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary window has on Editor performance, open the Profiler window in its own process with the Standalone Profiler. The Standalone Profiler is useful because the Profiler window itself uses resources that might skew the performance data.
To profile the Editor’s startup times, start the Editor with the command line option -profiler-enable
. Refer to Profiler command line arguments for more information.