Navigate through the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view while you look through a camera. In first-person, work through the lens of a camera to better frame your shots.
You can use the Cameras overlay to select and take first-person control of a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary that has a Camera or Cinemachine camera component attached to it.
While you control a camera, you can use Editor tools as you do when you use the Scene Camera. For example, select a GameObject and press the F key to frame the camera on a specific GameObject. You can also adjust the position, orientation, and scale of a GameObject while you look through a camera to change the composition of your shot.
You can adjust the overscan of cameras you directly control with the Cameras overlay. Use overscan to intentionally see more or less of the Scene in the camera’s view than what the final output of the camera produces.
The Cameras overlay supports Timeline and Animation camera path authoring and Animated cameras. Control a camera in first person to animate cameras and generate keyframesA frame that marks the start or end point of a transition in an animation. Frames in between the keyframes are called inbetweens.
See in Glossary for their GameObjects.
To control a camera in the first-person view: