Version: Unity 6.1 Alpha (6000.1)
Language : English
Introduction to raycasting
Move a camera along a ray

Cast a ray from a camera

The most common use of a Ray from the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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is to perform a raycast out into the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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. A raycast sends an imaginary “laser beam” along the ray from its origin until it hits a colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
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in the scene. Information is then returned about the object and the point that was hit in a RaycastHit object. This is a very useful way to locate an object based on its onscreen image. For example, the object at the mouse position can be determined with the following code:

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour {
    public Camera camera;

    void Start(){
        RaycastHit hit;
        Ray ray = camera.ScreenPointToRay(Input.mousePosition);
        
        if (Physics.Raycast(ray, out hit)) {
            Transform objectHit = hit.transform;
            
            // Do something with the object that was hit by the raycast.
        }
    }
}
Introduction to raycasting
Move a camera along a ray