Version: Unity 6.1 Alpha (6000.1)
Language : English
Prebuilt shaders render pipeline compatibility reference
Creating a material from a prebuilt shader

Configuring material properties in prebuilt shaders

Techniques for using the properties of a prebuilt shaderA program that runs on the GPU. More info
See in Glossary
to change how materials look.

Page Description
Creating a material from a prebuilt shader Learn how the the Standard shader allows for many configurations in order to represent a variety of material types.
Texture maps Use texture maps to add detail to the surface of a model.

Additional resources

Prebuilt shaders render pipeline compatibility reference
Creating a material from a prebuilt shader