To speed up rendering, enable the GPU Resident Drawer so Unity automatically uses the BatchRendererGroup
API to reduce the number of draw calls.
Page | Description |
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Enable the GPU Resident Drawer | Automatically use the BatchRendererGroup API to use instancing and reduce the number of draw calls. |
Make a GameObject compatible with the GPU Resident Drawer | Include or exclude a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary from the GPU Resident Drawer. |