Version: Unity 6.1 Alpha (6000.1)
Language : English
Probe Adjustment Volume component reference
Introduction to Rendering Layers in URP

Rendering Layers in URP

Resources for configuring certain Lights or Decals to affect only specific GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

Page Description
Introduction to Rendering Layers Understand how Rendering Layers work, their limitations and their effect on performance.
Enable Rendering Layers for Lights Enable and use Rendering Layers for Lights, change the name of Rendering Layers, and use Custom Shadow Layers to improve shadows.
Enable Rendering Layers for Decals Enable and use Rendering Layers for Decals, and check an example.
Probe Adjustment Volume component reference
Introduction to Rendering Layers in URP