Resources for configuring certain Lights or Decals to affect only specific GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP).
Page | Description |
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Introduction to Rendering Layers | Understand how Rendering Layers work, their limitations and their effect on performance. |
Enable Rendering Layers for Lights | Enable and use Rendering Layers for Lights, change the name of Rendering Layers, and use Custom Shadow Layers to improve shadows. |
Enable Rendering Layers for Decals | Enable and use Rendering Layers for Decals, and check an example. |