Resources on using the Material Validator in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary to check and fix values in materials that are too large or small.
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Introduction to the Material Validator in the Built-In Render Pipeline | Understand how the Material Validator can help you make sure materials use values that fall within the recommended range for physically-based shadersA program that runs on the GPU. More info See in Glossary. |
Validate and correct materials in the Built-In Render Pipeline | Validate albedo, specular, and pure metals in the Material Validator. |
Make a shader compatible with the Material Validator in the Built-In Render Pipeline | Add code to a custom shader so it appears in the Material Validator window. |
Material Validator window reference for the Built-In Render Pipeline | Explore the properties and settings in the Material Validator window to check and fix issues with materials. |