Version: Unity 6.1 Alpha (6000.1)
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Introduction to Physical Cameras

Simulating real-world cameras with Physical Cameras

Resources and techniques for using a Physical CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
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component, which has the same camera settings as most 3D modeling applications.

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Physical Cameras Understand how a Physical Camera component simulates real-word cameras, including settings such as focal length and sensor size.
Widen the view with Lens Shift Offset the camera lens from its sensor horizontally and vertically, to reposition an object in the frame with little or no distortion.
Crop or stretch the view with Gate Fit Resources about using the Gate Fit setting to crop, overscan or stretch the camera view.

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Introduction to Physical Cameras