This section of the documentation explains how to use BatchRendererGroup (BRG) to create a renderer.
Topic | Description |
---|---|
Initialize a BatchRendererGroup object | Explains how to initialize a BatchRendererGroup object with a minimal OnPerformCulling callback. |
Register meshes and materials | Explains how to register meshes and materials so you can use them in a renderer. |
Create batches | Explains how to create batches of instance data that describe what to render. |
Create draw commands | Explains how to create draw commands and complete your simple renderer. |