Version: Unity 6.1 Alpha (6000.1)
Language : English
Make a texture compatible with asynchronous texture loading
Introduction to mipmap streaming

Optimizing GPU texture memory with mipmap streaming

Use mipmap streaming to limit the size of textures in GPU memory.

Page Description
Introduction to mipmap streaming How mipmap streaming works, and its limitations.
Use mipmap streaming Enable mipmap streaming, make a texture work with mipmap streaming, and change the mipmap level of a texture.
Configure mipmap streaming Enable or disable mipmap streaming on cameras, set which mipmap levels a cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
uses, and set a memory budget for textures.
Override the mipmap level of a texture Request that Unity overrides the mipmap level of a texture.
Preload mipmap levels Use the API to preload mipmap levels to avoid textures pop-in when you enable a camera.
Analyze mipmap streaming Understand and debug mipmap streaming in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.
Make a texture compatible with asynchronous texture loading
Introduction to mipmap streaming