To preview a cubemapA collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). More info
See in Glossary array in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, navigate to the Project windowA window that shows the contents of your Assets
folder (Project tab) More info
See in Glossary and select the Texture Asset. The Texture import settings for this Texture Asset are now visible in the Inspector, and Unity renders a preview of the cubemap array at the bottom of the Inspector.
The following controls are available in the toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary:
Control | Function |
---|---|
Filter Mode | The filtering to use for the preview. See the documentation on Filter Mode |