In the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view, authoring tools are available as persistent, customizable panels and toolbarsA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary called overlays. Overlays can also display contextual information about your selection.
To improve your workflow, you can position overlays, select which overlays to display or hide, and save, import, or export overlay configurations.
To check which overlays are available in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary, press the ` key to open the Overlay menu. You can also open the Overlay menu from the More (⋮) menu in the top right corner of the Scene view.
Topic | Description |
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Default Scene view overlay reference | Understand the default overlay panels and toolbars in the Scene view. |
Display or hide an overlay | Choose which overlays display in the Scene view. |
Position an overlay | Move and dock an overlay. |
Change the layout of an overlay | Change the orientation of an overlay to panel, horizontal, or vertical. |
Create and manage overlay configurations | Save, switch, import, and export overlay configurations. |
Cameras overlay | Manage cameras in the Scene view and take first-person control of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary that have cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info See in Glossary components attached to them. |
Create custom overlays | Create custom overlays for the Scene view. |