Techniques and resources for working with Distance JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary 2D components.
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Distance Joint 2D fundamentals | Understand the Distance Joint 2D component and how it’s used to keep to GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary a set distance apart. |
Distance Joint 2D component reference | Explore the properties of the Distance Joint 2D. |