Version: Unity 6.1 Alpha (6000.1)
Language : English
Hinge Joint 2D component reference
Relative Joint 2D fundamentals

Relative Joint 2D

Techniques and resources for working with Relative JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
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2D components.

Page Description
Relative Joint 2D fundamentals Understand the Relative Joint 2DA 2D joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other’s location. Use this joint to keep two objects offset from each other, at a position and angle you decide More info
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component and how it’s used to make two GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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maintain a position based on each other’s location
Relative Joint 2D component reference Explore the properties of the Relative Joint 2D.
Hinge Joint 2D component reference
Relative Joint 2D fundamentals