Unity contains several files that can be used by your shader programs to bring in predefined variables and helper functions. This is done by the standard #include
directive, e.g.:
CGPROGRAM
// ...
#include "UnityCG.cginc"
// ...
ENDCG
Shader include files in Unity are with .cginc
extension, and the built-in ones are:
HLSLSupport.cginc
- (automatically included) It declares various preprocessor macros to aid in multi-platform shaderA program that runs on the GPU. More infoUnityShaderVariables.cginc
- (automatically included in CGPROGRAM shaders) It declares various built-in global variables that are commonly used in shaders.UnityCG.cginc
- commonly used built-in helper functions and data structures.AutoLight.cginc
- lighting & shadowing functionality, e.g. surface shadersA streamlined way of writing shaders for the Built-in Render Pipeline. More infoLighting.cginc
- standard surface shader lighting models; automatically included when you’re writing surface shaders.TerrainEngine.cginc
- helper functions for TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More infoThese files are found inside Unity application ({unity install path}/Data/CGIncludes/UnityCG.cginc on Windows, /Applications/Unity/Unity.app/Contents/CGIncludes/UnityCG.cginc on Mac), if you want to take a look at what exactly is done in any of the helper code.