Version: Unity 6.1 Alpha (6000.1)
Language : English
Replace the placeholder sprite
Open the sprite editor

Sprite editor

Use the spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
editor to prepare sprites for your Unity project by slicing large textures or sprite sheets into separate sprites.

Topic Description
Open the Sprite Editor Access the Sprite Editor tools.
Use the Sprite Editor Edit the sprite name and borders for 9-Slicing.
Automatic slicing Apply automatic slicing to your sprites.
Resize polygons Change the shape, size, and pivot position of your sprites.
Sprite Editor: Custom Outline Edit the shape of the meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
that Unity renders the sprite texture on.
Sprite Editor: Custom Physics Shape Edit a sprite’s Physics Shape.
Sprite Editor: Secondary Textures Associate additional textures with edited sprites.
Sprite Editor Data Provider API Add, change, and remove sprite data in a custom importer or editor tool.
Replace the placeholder sprite
Open the sprite editor