Techniques and resources for working with Spring JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary 2D components.
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Spring Joint 2D fundamentals | Understand the Spring JointA joint type that connects two Rigidbody components together but allows the distance between them to change as though they were connected by a spring. More info See in Glossary 2D component and how it’s used to allow two GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary to react as if they were attached together by a spring. |
Spring Joint 2D component reference | Explore the properties of the Spring Joint 2D. |