Mask Interaction controls how the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Shape Renderer interacts with Sprite MasksA texture which defines which areas of an underlying image to reveal or hide. More info
See in Glossary. Select either Visible Inside Mask or Visible Outside Mask from the Mask Interaction drop-down menu. The examples below show the effect of either option:
SpriteShapeRenderer