You can use the visual grid in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view to precisely align GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary by snapping (moving) them to the nearest grid location.
The Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary grid can be customized in many ways. You can choose which color the grid displays in, which axis to display the grid on, and how transparent or opaque the grid lines appear. You can also change the size of the grid lines and how GameObjects snap to the grid.
Many of Scene view grid actions support keyboard shortcuts. You can refer to which key combinations are assigned to these actions and use the Shortcuts Manager to customize them.
Topic | Description |
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Enable automatic snapping to grid | Enable automatic grid snapping for GameObjects. |
Move, rotate, and scale in increments | Transform a GameObject in increments. If you need to change how much you are moving, rotating, or scaling, you can change the increment snap values. |
Align a GameObject to the grid | Align a GameObject to the nearest grid point on a single axis or on all axes at once. |
Customize the grid | Modify the appearance and behaviour of the grid. For example, choose which grid lines display, resize the grid, change its opacity, or reset grid values and settings to default. |
Grid and snap shortcuts | A list of the default keyboard shortcuts for the Scene view grid. |
Grid and Snap overlay | Use the Grid and Snap overlay to modify how the grid behaves and to toggle grid snapping. |