The following table shows the default formats used for each platform.
Platform | Color model | None | Normal quality (default) | High quality | Low quality (higher performance) |
---|---|---|---|---|---|
Windows, Linux, macOS | RGB | RGB 24 bit | RGB Compressed DXT1 | RGB(A) Compressed BC7 | RGB Compressed DXT1 |
RGBA | RGBA 32 bit | RGBA Compressed DXT5 | RGB(A) Compressed BC7 | RGBA Compressed DXT5 | |
HDRhigh dynamic range See in Glossary |
RGBA Half | RGB Compressed BC6H | RGB Compressed BC6H | RGB Compressed BC6H | |
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity Web build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary (configurable) |
RGB | RGB 24 bit | RGB Compressed DXT1 | RGB Compressed DXT1 | RGB Compressed DXT1 |
RGBA | RGBA 32 bit | RGBA Compressed DXT5 | RGBA Compressed DXT5 | RGBA Compressed DXT5 | |
Android (configurable) | RGB | RGB 24 bit | RGBA Compressed ASTC 6x6 block RGB Compressed ETC2 RGB Compressed ETC |
RGBA Compressed ASTC 4x4 block RGB Compressed ETC2 RGB Compressed ETC |
RGBA Compressed ASTC 8x8 block RGB Compressed ETC2 RGB Compressed ETC |
RGBA | RGBA 32 bit | RGBA Compressed ASTC 6x6 block RGBA Compressed ETC2 |
RGBA Compressed ASTC 4x4 block RGBA Compressed ETC2 |
RGBA Compressed ASTC 8x8 block RGBA Compressed ETC2 |
|
iOS (configurable) | RGB | RGB 24 bit | RGBA Compressed ASTC 6x6 block RGB Compressed PVRTC 4 bits |
RGBA Compressed ASTC 4x4 block RGB Compressed PVRTC 4 bits |
RGBA Compressed ASTC 8x8 block RGB Compressed PVRTC 2 bits |
RGBA | RGBA 32 bit | RGBA Compressed ASTC 6x6 block RGBA Compressed PVRTC 4 bits |
RGBA Compressed ASTC 4x4 block RGBA Compressed PVRTC 4 bits |
RGBA Compressed ASTC 8x8 block RGBA Compressed PVRTC 2 bits |
|
tvOS | RGB | RGB 24 bit | RGBA Compressed ASTC 6x6 block | RGBA Compressed ASTC 4x4 block | RGBA Compressed ASTC 8x8 block |
RGBA | RGBA 32 bit | RGBA Compressed ASTC 6x6 block | RGBA Compressed ASTC 4x4 block | RGBA Compressed ASTC 8x8 block | |
Default | RGBA | RGBA 32 bit | RGBA 16 bit | RGBA 16 bit | RGBA 16 bit |
The table below shows each format available in Unity, and their quality details.
Texture formatA file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. More info See in Glossary |
Description | Channels | Quality | Bits per pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info See in Glossary |
Size of 1024x1024 texture, in MB |
---|---|---|---|---|---|
RGB(A) Compressed BC7 | Compressed RGB or RGBA | RGB or RGBA | High | 8 | 1 |
RGBA Crunched DXT5 | Compressed RGBA, with additional on-disk Crunch compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression. See in Glossary |
RGBA | Low to medium | Variable | Variable |
RGBA 64 bit | Uncompressed RGBA, very high precision | RGBA | Very high | 64 | 8 |
RGBA 32 bit | Uncompressed RGBA | RGBA | High | 32 | 4 |
RGBA 16 bit | Quantized RGBA | RGBA | Medium | 16 | 2 |
RGB Compressed DXT1 | Compressed RGB (also known as BC1) | RGB | Medium | 4 | 0.5 |
RGB Crunched DXT1 | Compressed RGB, with additional on-disk Crunch compression | RGB | Low to medium | Variable | Variable |
RGB 48 bit | Uncompressed RGB, very high precision. Converted to RGBA 64 bit for the GPU | RGB | Very high | 48 disk, 64 GPU | 6 disk, 8 GPU |
RGB 24 bit | Uncompressed RGB. Converted to RGBA 32 bit for the GPU | RGB | High | 24 disk, 32 GPU | 3 disk, 4 GPU |
RGB 16 bit | Quantized RGB | RGB | Medium | 16 | 2 |
RG Compressed BC5 | Compressed two channel (RG) | RG | High | 8 | 1 |
RG 32 bit | Uncompressed two channel (RG), very high precision | RG | Very high | 32 | 4 |
R Compressed BC4 | Compressed single channel (R) | R | High | 4 | 0.5 |
R 8 | Uncompressed single channel (R) | R | High | 8 | 1 |
R 16 bit | Uncompressed single channel (R), very high precision | R | Very high | 16 | 2 |
Alpha 8 | Uncompressed single channel (A) | A | High | 8 | 1 |
RGBA Half | HDR, half-precision (FP16) RGBA, –64k to +64k range | RGBA | High | 64 | 8 |
RGB Compressed BC6H | HDR, compressed RGB, 0 to +64k range | RGB | High | 8 | 1 |
RGB9e5 32 Bit Shared Exponent Float | HDR, quantized RGB, 0 to +64k range | RGB | Medium | 32 | 4 |
RGB(A) Compressed ASTC | Compressed RGB or RGBA, size & quality dependent on block size | RGB or RGBA | Low to high | 12x12: 0.89, 10x10: 1.28, 8x8: 2, 6x6: 3.56, 5x5: 5.12, 4x4: 8 | 12x12: 0.11, 10x10: 0.16, 8x8: 0.25, 6x6: 0.45, 5x5: 0.64, 4x4: 1.0 |
RGBA Compressed ETC2 | Compressed RGBA | RGBA | Medium | 8 | 1 |
RGBA Crunched ETC2 | Compressed RGBA, with additional on-disk Crunch compression | RGBA | Low to medium | Variable | Variable |
RGB + 1-bit Alpha Compressed ETC2 4 bits | Compressed RGBA, with alpha values fully opaque or fully transparent | RGBA | Medium | 4 | 0.5 |
RGBA Compressed PVRTC 4 bits | Compressed RGBA, texture required to be square | RGBA | Medium | 4 | 0.5 |
RGBA Compressed PVRTC 2 bits | Compressed RGBA, texture required to be square | RGBA | Low | 2 | 0.25 |
RGB Compressed ETC2 | Compressed RGB | RGB | Medium | 4 | 0.5 |
RGB Compressed ETC | Compressed RGB | RGB | Low | 4 | 0.5 |
RGB Crunched ETC | Compressed RGB, with additional on-disk Crunch compression | RGB | Low | Variable | Variable |
RGB Compressed PVRTC 4 bits | Compressed RGB, texture required to be square | RGB | Medium | 4 | 0.5 |
RGB Compressed PVRTC 2 bits | Compressed RGB, texture required to be square | RGB | Low | 2 | 0.25 |
RG Compressed EAC 8 bit | Compressed two channel (RG) | RG | High | 8 | 1 |
R Compressed EAC 4 bit | Compressed single channel (R) | R | High | 4 | 0.5 |
RGB(A) Compressed ASTC HDR | HDR, compressed RGB or RGBA, size & quality dependent on block size | RGB or RGBA | Low to High | 12x12: 0.89, 10x10: 1.28, 8x8: 2, 6x6: 3.56, 5x5: 5.12, 4x4: 8 | 12x12: 0.11, 10x10: 0.16, 8x8: 0.25, 6x6: 0.45, 5x5: 0.64, 4x4: 1.0 |
The table below shows each texture format available in Unity, and the platforms that support them.
Texture format | Windows | macOS | Linux | Android | iOS & tvOS | Web (Desktop Browsers) | Web (iOS and Android browser) |
---|---|---|---|---|---|---|---|
RGB(A) Compressed BC7 | yes (1) | yes (1) | yes | no | no | yes (1) | no |
RGBA Compressed DXT5 | yes | yes | yes | no (3) | no | partial (2) | no |
RGBA Crunched DXT5 | yes | yes | yes | no (3) | no | partial (2) | no |
RGBA 64 bit | yes | yes | yes | partial (4) | yes | no | no |
RGBA 32 bit | yes | yes | yes | yes | yes | yes | yes |
RGBA 16 bit | yes | yes | yes | yes | yes | yes | yes |
RGB Compressed DXT1 | yes | yes | yes | no (3) | no | partial (2) | no |
RGB Crunched DXT1 | yes | yes | yes | no (3) | no | partial (2) | no |
RGB 48 bit | yes | yes | yes | partial (4) | yes | no | no |
RGB 24 bit | yes | yes | yes | yes | yes | yes | yes |
RGB 16 bit | yes | yes | yes | yes | yes | yes | yes |
RG Compressed BC5 | yes | yes | yes | no | no | yes | no |
RG 32 bit | yes | yes | yes | partial (4) | yes | no | no |
R Compressed BC4 | yes | yes | yes | no | no | yes | no |
R 8 | yes | yes | yes | yes | yes | yes | yes |
R 16 bit | yes | yes | yes | partial (4) | partial (4) | yes (10) | yes (10) |
Alpha 8 | yes | yes | yes | yes | yes | yes | yes |
RGBA Half | yes | yes | yes | partial (7) | yes | partial (7) | partial (7) |
RGB Compressed BC6H | yes (1) | yes (1) | yes | no | no | yes (1) | no |
RGB9e5 32 Bit Shared Exponent Float | yes | yes | yes | yes | yes | yes | yes) |
RGB(A) Compressed ASTC | no | no | no | partial (5) | yes (6) | no | yes (6 and 9) |
RGBA Compressed ETC2 | no | no | no | partial (9) | yes | no | yes |
RGBA Crunched ETC2 | no | no | no | partial (9) | yes | no | yes |
RGB + 1-bit Alpha Compressed ETC2 4 bits | no | no | no | partial (9) | yes | no | yes |
RGBA Compressed PVRTC 4 bits | no | no | no | no (8) | yes | no | no |
RGBA Compressed PVRTC 2 bits | no | no | no | no (8) | yes | no | no |
RGB Compressed ETC2 | no | no | no | partial (9) | yes | no | yes |
RGB Compressed ETC | no | no | no | yes | yes | no | yes |
RGB Crunched ETC | no | no | no | yes | yes | no | yes |
RGB Compressed PVRTC 4 bits | no | no | no | no (8) | yes | no | no |
RGB Compressed PVRTC 2 bits | no | no | no | no (8) | yes | no | no |
RG Compressed EAC 8 bit | no | no | no | partial (9) | yes | no | yes |
R Compressed EAC 4 bit | no | no | no | partial (9) | yes | no | yes |
RGB(A) Compressed ASTC HDR | no | no | no | partial (7) | partial (7) | no | partial (7) |
Notes:
The following table provides the supported texture formats for the Web platform.
Format | Description |
---|---|
ASTC | Adaptive Scalable Texture Compression3D Graphics hardware requires Textures to be compressed in specialized formats which are optimized for fast Texture sampling. More info See in Glossary (ASTC) is an advanced lossy texture compression format. Widely used for mobile browsers / devices. |
DXT | Also known as S3 Texture Compression (S3TC), DXT is mainly used for desktop browsers and devices. |
ETC2 | Ericsson Texture Compression (ETC) is an older lossy texture compression format, lower quality than ASTC, used for mobile browsers / devices. |
TextureImporterOverride