Property | Function |
---|---|
SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary |
The sprite to be used as a mask. |
Alpha Cutoff | If the alpha contains a blend between transparent and opaque areas, you can manually determine the cutoff point for which areas will be shown. You change this cutoff by adjusting the Alpha Cutoff slider. |
Range Start | The Range Start is the Sorting Layer which the mask starts masking from. |
Sorting Layer | The Sorting Layer for the mask. |
Order in Layer | The order within the Sorting Layer. |
Range End | |
Mask All | By default the mask will affect all sorting layers behind it (lower sorting order). |
Custom | The range end can be set to a custom Sorting Layer and Order in Layer. |
SpriteMask