Unity’s audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, and predefined effects. Read this section to learn about audio in Unity, including clips, sources, listeners, importing, and sound settings.
Topic | Description |
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Audio overview | An overview of the theory behind Unity’s audio system |
Audio files | Reference information about audio files and their supported formats |
Tracker modules | Reference information about the benefits of tracker modules |
Audio mixer | Reference information about the Unity Audio Mixer and its UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary |
Native audio plug-in SDK | Instructions to use the built-in native audio plugin interface |
Audio Profiler module | Analyze the audio performance of your application. |
Ambisonic audio | Reference information about ambisonics |
Audio reference | Reference information about the Editor’s audio-related UI settings. |