Choose a rendering path in URP
Forward and Forward+ rendering paths in URP
Set the rendering path in URP
To select a rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary in the Universal Pipeline, first do one of the following:
- To set the rendering path for the entire project, go to Edit > Project Settings > Graphics.
- To set the rendering path for a quality level, go to Edit > Project Settings > Quality and select a quality level.
Then follow these steps:
- Double-click the Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary Asset.
- In the Rendering section of the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window, double-click the renderer in the Renderer List.
- Set Rendering Path.
Additional resources
Choose a rendering path in URP
Forward and Forward+ rendering paths in URP