Version: Unity 6.1 Alpha (6000.1)
Language : English
Choose a rendering path in URP
Forward and Forward+ rendering paths in URP

Set the rendering path in URP

To select a rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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in the Universal Pipeline, first do one of the following:

  • To set the rendering path for the entire project, go to Edit > Project Settings > Graphics.
  • To set the rendering path for a quality level, go to Edit > Project Settings > Quality and select a quality level.

Then follow these steps:

  1. Double-click the Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
    See in Glossary
    Asset
    .
  2. In the Rendering section of the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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    window, double-click the renderer in the Renderer List.
  3. Set Rendering Path.

Additional resources

Choose a rendering path in URP
Forward and Forward+ rendering paths in URP