Version: Unity 6.1 Alpha (6000.1)
Language : English
Introduction to optimizing draw calls
Introduction to GPU instancing

GPU instancing

Resources and techniques for rendering multiple copies of the same meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
at the same time.

Page Description
Introduction to GPU instancing Learn about the GPU drawing multiple copies of a mesh at the same time, for example to draw multiple trees or bushes.
Enable GPU instancing Make sure meshes and shadersA program that runs on the GPU. More info
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are compatible with GPU instancing.
Troubleshooting GPU instancing Solve common issues with GPU instancing, such as slower rendering.

Additional resources

Introduction to optimizing draw calls
Introduction to GPU instancing