There are several ways to combine multiple spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary into a single texture atlas.
Topic | Description |
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Enable or disable the Sprite Atlas default packing behavior | Set how Unity uses the Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info See in Glossary within the Editor. |
Sprite Packer Modes Reference | Disable packing, pack only for builds, always pack during runtime, etc. |