The Motion Blur effect simulates the blur that occurs in an image when a real-world cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary films objects moving faster than the camera’s exposure time. This is usually due to rapidly moving objects, or a long exposure time.
Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP) only blurs camera motions.
Property | Description |
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Mode | Select the motion blur technique. Options:
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Quality | Set the quality of the effect. Lower presets give better performance, but at a lower visual quality and a higher risk of visual artifacts. |
Intensity | Set the strength of the motion blur filter to a value from 0 to 1. Higher values give a stronger blur effect, but can cause lower performance, depending on the Clamp parameter. |
Clamp | Set the maximum length that the velocity resulting from Camera rotation can have. This limits the blur at high velocity, to avoid excessive performance costs. The value is measured as a fraction of the screen’s full resolution. The value range is 0 to 0.2. A lower value uses less resources and results in better performance. The default value is 0.05. |