Use the the SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Creator to create temporary placeholder sprite (2D) graphics. You can use these in your project during development and then replace them with the graphics you want to use.
Topic | Description |
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Access the Sprite Creator | Choose the placeholder shape in the Sprite Creator. |
Replace the placeholder sprite | Choose a new 2D graphic asset from the Sprite RendererA component that lets you display images as Sprites for use in both 2D and 3D scenes. More info See in Glossary Component in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary. |
Use the placeholder sprite | Replace the placeholder sprite with the actual sprite. |
You must have the 2D Sprite package to have the different Sprite options in the Assets menu. This package is part of the 2D feature set and are automatically installed if you select the 2D project template when creating a new project.