Version: Unity 6.1 Alpha (6000.1)
Language : English
Set the render queue for a material in the Built-In Render Pipeline
Custom rendering in the Built-In Render Pipeline

Set how a camera sorts materials in the Built-In Render Pipeline

How you change the sorting behavior within a render queue depends on the index of the render queue:

  • For queues with an index up to and including 2500 (Geometry + 500), you can change the opaque sort mode for a CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
    See in Glossary
    by using the Camera.opaqueSortMode API.
  • For queues with an index of 2501 or above, you can change the default transparent sort mode by using the Rendering.GraphicsSettings-transparencySortMode API. You can change the transparent sort mode for a Camera by using the Camera.transparencySortMode API.
Set the render queue for a material in the Built-In Render Pipeline
Custom rendering in the Built-In Render Pipeline