The Terrain colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary builds a collider that matches the geometry of the TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary it is attached to. It is the best and most accurate collider type for Terrains.
Topic | Description |
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Introduction to Terrain colliders | Overview of the Terrain colliderA terrain-shaped collider component that handles collisions for collision surface with the same shape as the Terrain object it is attached to. More info See in Glossary and how it works. |
Terrain collider component reference | Reference page for the Terrain collider component. |