Shadows add a degree of depth and realism to a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary because they bring out the scale and position of objects that might otherwise look flat. In Unity, Lights can cast shadows from a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary onto other parts of itself, or onto nearby GameObjects.
Page | Description |
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Enable or disable shadows | Configure settings for real-time and baked shadows for each Light component. |
Real-time shadows | Techniques and resources for shadows that use shadow mapping and Shadow Cascades to update shadows when lights move at runtime. |
Add ambient occlusion | Simulates the soft shadows that occur in creases, holes, and surfaces that are close to each other. |
Troubleshooting shadows | Troubleshooting tips for shadow performance issues |