Unity supports the following ways to debug an application on an Android device:
Unity supports USB debugging for Android devices. To use USB debugging, enable developer options on your device. To do this, refer to Android’s Configure developer options documentation.
Use a USB cable to connect the device to your computer. If you are developing on a Windows computer, you might need to install a device-specific USB driver. Refer to the manufacturer’s website for your device for additional information.
The setup process differs for Windows and macOS. For more information on connecting your Android device to the SDK, refer to the Run Your App section of the Android Developer documentation.
Unity supports Android Debug Bridge (ADB) over USB and wireless connection for Android devices. Wireless connection is useful when you can’t perform USB debugging, when a controller is plugged into the Android device, or when debugging VRVirtual Reality More info
See in Glossary applications and you insert the Android device into the VR Kit.
To connect an Android device to Unity through ADBAn Android Debug Bridge (ADB). You can use an ADB to deploy an Android package (APK) manually after building. More info
See in Glossary using a USB:
To wirelessly connect an Android device to Unity through ADB:
5555
, you don’t need to enter it.When you run a build of your application on an Android device, Android collects messages such as stack traces and logs from scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary. To see these messages, Android provides the logcat command-line tool. To use this tool with your Unity application, either:
logcat
parameter:$ adb logcat
For more information, refer to Android Logcat.