Version: Unity 6.1 Alpha (6000.1)
Language : English
Custom Render Texture Inspector window reference
Introduction to shaders

Shaders

Resources for using or writing programs that run on the GPU to control the appearance of objects in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

Screenshot from The Heretic.
Screenshot from The Heretic.
Page Description
Introduction to shaders Understand the different types of shader, and key terminology.
Built-in shaders Resources for the shaders Unity provides. Use built-in shaders to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.
Writing custom shaders Resources for creating your own shaders using Shader Graph, or High-Level Shader Language (HLSL) and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
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Optimize shaders Optimizing custom shaders for runtime performance, especially on mobile platforms that have limited GPU performance.
Shaders in URP Resources for using or writing shaders in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).
Shaders in the Built-In Render Pipeline Resources for using shaders in the Built-In Render Pipeline to create materials for real-world objects or particles.
Troubleshooting shaders Solve common issues with shaders, such as hitches and stalls, or large build sizes.
Shader languages reference Reference for ShaderLab, and High Level Shader Language (HLSL) in Unity.

Further resources

Custom Render Texture Inspector window reference
Introduction to shaders