Version: Unity 6.1 Beta (6000.1)
Language : English
Custom Render Texture Inspector window reference
Writing custom shaders

Custom shaders

Resources for writing programs that run on the GPU to control the appearance of objects in a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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Screenshot from The Heretic.
Screenshot from The Heretic.
Page Description
Writing custom shaders Resources for creating your own shaders using Shader Graph, or High-Level Shader Language (HLSL) and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
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Optimize shaders Optimizing custom shaders for runtime performance, especially on mobile platforms that have limited GPU performance.
Custom shaders in the Universal Render Pipeline (URP) Resources for writing HLSL and ShaderLab code in URP.
Custom shaders in the Built-In Render Pipeline Resources for writing HLSL code, ShaderLab code, and Surface ShadersA streamlined way of writing shaders for the Built-in Render Pipeline. More info
See in Glossary
in the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
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Troubleshooting shaders Solve common issues with shaders, such as hitches and stalls, or large build sizes.
Shader languages reference Reference for ShaderLab, and High Level Shader Language (HLSL) in Unity.

Further resources

Custom Render Texture Inspector window reference
Writing custom shaders