Version: Unity 6.1 Alpha (6000.1)
Language : English
Registering a Search Provider
Registering an Action Handler

Performing a search

Search Providers use the fetchItems function to search for items and filter the results. The fetchItems function has the following signature:

// context: the necessary search context (for example, tokenized search and
// sub-filters).
// items: list of items to populate (if not using the asynchronous api)
// provider: the Search Provider itself
public delegate IEnumerable<SearchItem> GetItemsHandler(SearchContext context,
                                    List<SearchItem> items,
                                    SearchProvider provider);

The SearchProvider must add new SearchItems to the items list or return an IEnumerable<SearchItem>.

Note: If you do not use the asynchronous fetchItems API, you must return null in your fetchItems function.

A SearchItem is a simple struct:

public struct SearchItem
{
    public readonly string id;
    // The item score affects how Search sorts the item within the results from the Search Provider.
    public int score;
    // Optional: Display name of the item. If the item does not have one,
    // SearchProvider.fetchLabel is called).
    public string label;
    // If the item does not have a description SearchProvider.fetchDescription
    // is called when Search first displays the item.
    public string description;
    // If true, the description already has rich text formatting.
    public SearchItemDescriptionFormat descriptionFormat;
    // If the item does not have a thumbnail, SearchProvider.fetchThumbnail
    // is called when Search first displays the item.
    public Texture2D thumbnail;
    // Search Provider user-customizable content
    public object data;
}

A SearchItem only requires the id.

Tip: When you filter according to SearchContext.searchText use the static function SearchProvider.MatchSearchGroup which makes a partial search.

Using fuzzy search

To use fuzzy search on an item, you can use FuzzySearch.FuzzyMatch, as in the following example:

if (FuzzySearch.FuzzyMatch(sq, CleanString(item.label), ref score, matches))
    item.label = RichTextFormatter.FormatSuggestionTitle(item.label, matches);

All search items are sorted against items of the same provider with their score. The lower score appears at the top of the item list (ascending sorting).

Asynchronous search API

You can use the asynchronous fetchItems API when a Search Provider takes a long time to compute its results, or relies on an asynchronous search engine such as WebRequests.

To use the asynchronous API, have the fetchItems function return an IEnumerable<SearchItem>. The IEnumerable<SearchItem> should be a function that yields results, so that the API can fetch one item at a time.

When an IEnumerable<SearchItem> is returned, the enumerator is stored and iterated over during an application update. Enumeration continues over multiple application updates until it is finished.

The iterating time is constrained to ensure the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary
is not blocked. However, because the call is in the main thread, you should make sure to yield as soon as possible if the results are not ready.

The following example demonstrates how to use the asynchronous fetchItems API:

public class AsyncSearchProvider : SearchProvider
{
    public AsyncSearchProvider(string id, string displayName = null)
        : base(id, displayName)
    {
        fetchItems = (context, items, provider) => FetchItems(context, provider);
    }

    private IEnumerable<SearchItem> FetchItems(SearchContext context, SearchProvider provider)
    {
        while(ResultsNotReady())
        {
            yield return null;
        }

        var oneItem = // Get an item
        yield return oneItem;

        var anotherItem = // Get another item
        yield return anotherItem;

        if(SomeConditionThatBreaksTheSearch())
        {
            // Search must be terminated
            yield break;
        }

        // You can iterate over an enumerable. The enumeration
        // continues where it left.
        foreach(var item in someItems)
        {
            yield return item;
        }
    }
}
  • AssetStoreProvider.cs: queries the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
    See in Glossary
    using WebRequest.
  • ESS.cs: creates a process to start the Entrian Source search indexer, which provides full text search for Assets in your Project.
Registering a Search Provider
Registering an Action Handler