Unity’s Scriptable Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (SRP) includes the Lens Flare (SRP) component which renders a lens flare in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. This is the SRP equivalent of the Built-in Render Pipeline’s Lens FlareA component that simulates the effect of lights refracting inside a camera lens. Use a Lens Flare to represent very bright lights or add atmosphere to your scene. More info
See in Glossary component, which is incompatible with SRPs. You can attach a Lens Flare (SRP) component to any GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, but some properties only appear when you attach a Lens Flare (SRP) component to a light.
The Lens Flare (SRP) component controls where the lens flare is as well as properties such as attenuation and whether the lens flare considers occlusion. For properties that define how the lens flare looks, SRP uses the Lens Flare (SRP) Data asset. Each Lens Flare (SRP) component must reference a Lens Flare (SRP) data asset to display a lens flare on-screen.
To create a lens flare in a scene:
Refer to the following for more information: