Version: Unity 6.1 Alpha (6000.1)
Language : English
DOTS Instancing shaders in URP
Declare DOTS Instancing properties in a custom shader in URP

Support DOTS Instancing in a a custom shader in URP

To support DOTS Instancing, a shaderA program that runs on the GPU. More info
See in Glossary
needs to do the following:

  • Use shader model 4.5 or newer. Specify #pragma target 4.5 or higher.
  • Support the DOTS_INSTANCING_ON keyword. Declare this with #pragma multi_compile _ DOTS_INSTANCING_ON.
  • Declare at least one block of DOTS Instanced properties each of which has least one property. For more information, see Declaring DOTS Instanced properties.

Note: Shader Graphs and shaders that Unity provides in URP and HDRP support DOTS Instancing.

DOTS Instancing shaders in URP
Declare DOTS Instancing properties in a custom shader in URP