Unity sorts renderers by several criteria, such as their Layer order or their distance from the CameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary.
Topic | Description |
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Sort sprites | Sort spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info See in Glossary based on their position relative to the camera. |
Sort sprites using scripts | Sort sprites per camera using scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary. |
Sprites sorting reference | Sort sprites with transparency sort mode options. |