Version: Unity 6.1 Alpha (6000.1)
Language : English
Choose a Lighting Mode
Adjust Mixed lights at runtime

Set the Lighting Mode of a scene

  1. Select the Lighting Settings Asset for the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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    .
  2. In the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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    , navigate to Mixed Lighting.
  3. Use the drop-down menu to set the Lighting Mode.

If your project uses the High-Definition Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
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(HDRP), follow the instructions in the HDRP Shadowmask Lighting Mode documentation instead.

Match shadow colors in Subtractive mode

When you set a Scene’s Lighting Mode to Subtractive, Unity displays the Realtime Shadow Color property in the Lighting window. Unity uses this color when it combines real-time shadows with baked shadows. Change this value to approximate the color of the indirect lighting in your Scene, to better match the real-time shadows with the baked shadows.

Choose a Lighting Mode
Adjust Mixed lights at runtime