Approaches and techniques for working with 2D jointsA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary in Unity.
Page | Description |
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Introduction to 2D joints | Understand the fundamental concepts of 2D joints. |
2D joint constraints | Understand the constraints of using 2D joints. |
Distance Joint 2D | Techinques and resources for working with Distance Joint 2D components. |
Fixed Joint 2DA 2D joint type which is completely constrained, allowing two objects to be held together. Implemented as a spring so some small motion may still occur. More info See in Glossary |
Techinques and resources for working with Fixed JointA joint type that is completely constrained, allowing two objects to be held together. Implemented as a spring so some motion may still occur. More info See in Glossary 2D components. |
Friction Joint 2D | Techinques and resources for working with Friction Joint 2D components. |
Hinge Joint 2D | Techinques and resources for working with Hinge JointA joint that groups together two Rigidbody components, constraining them to move like they are connected by a hinge. It is perfect for doors, but can also be used to model chains, pendulums and so on. More info See in Glossary 2D components. |
Relative Joint 2DA 2D joint that allows two game objects controlled by Rigidbody physics to maintain in a position based on each other’s location. Use this joint to keep two objects offset from each other, at a position and angle you decide More info See in Glossary |
Techinques and resources for working with Relative Joint 2D components. |
Slider Joint 2D | Techinques and resources for working with Slider Joint 2D components. |
Spring Joint 2D | Techinques and resources for working with Spring JointA joint type that connects two Rigidbody components together but allows the distance between them to change as though they were connected by a spring. More info See in Glossary 2D components. |
Target Joint 2D | Techinques and resources for working with Target Joint 2D components. |
Wheel Joint 2D | Techinques and resources for working with Wheel Joint 2D components. |