Macro: | Target platform: |
---|---|
SHADER_API_D3D11 |
Direct3D 11 |
SHADER_API_GLCORE |
Desktop OpenGL “core” (GL 3/4) |
SHADER_API_GLES3 |
OpenGL ES 3.0/3.1 |
SHADER_API_METAL |
iOS/Mac Metal |
SHADER_API_VULKAN |
Vulkan |
SHADER_API_D3D11_9X |
Direct3D 11 “feature level 9.x” target for Universal Windows Platform |
SHADER_API_DESKTOP |
Windows, Mac and Linux desktop platforms, Web |
SHADER_API_MOBILE |
iOS and Android mobile platforms, tvOS |
Additionally, SHADER_TARGET_GLSL
is defined when the target shading language is GLSL (always true for OpenGL/GLES platforms).