Version: Unity 6.1 Alpha (6000.1)
Language : English
Set a project's color space
High dynamic range (HDR)

Disable sRGB sampling for a texture

You can disable sRGB sampling to ensure a Texture is imported with the original color space of the image. To do this, in the Inspector window for the Texture:

  1. Set the Texture Type property to the appropriate setting for the Texture’s intended use.
  2. Uncheck sRGB (Color Texture) if it is shown.
Set a project's color space
High dynamic range (HDR)