Resources for improving the performance of your particle systemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
See in Glossary, and decreasing the computational time required to produce them.
Property | Function |
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GPU instancing for Particle Systems | Resources for using GPU instancing to improve the performance of your particle systems. |
Integrating the C# Job System into the Particle System workflow | Resources and techniques for using Unity’s C# Job System to apply custom behaviors to particles. |